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The Dragons of Dinas Emrys, by August Hunt

Posted: 2017-09-11 23:16

Legends say this artifact that the Cult frantically searches for rests in the Apegia mountains waiting for the command to be spoken. What the command is no one knows, but if spoke the relic has the potential to destroy everything from the City of Nark on the coasts to Icago in the west. Hundreds of miles, thousands of lives and the death of the land itself. Frigga has summoned her last surviving Chosen. A woman who has turned away from her faith, to stop the cult from finding this object.

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A series of small earthquakes have brought a sense of disquiet to the town of Daern Kelton. Against these strange earthly portents, the members of the Ivory Scimitar have claimed their place as a true Mithel Company, but even greater danger now awaits them in the second level of the Dungeon of the Black Fey Mithelvarn. What lost secrets will be revealed as they journey below, and what new threats and adventures can be had in Daern Kelton as the town opens its doors to the newest heroes to have braved the dungeon? Here continues the Roslof Keep Campaign, an adventure for players levels 8-5, and formated to both 6E & 5E gaming rules.

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A Little Bit of Thievery is an unconventional freeform adventure for level 6 characters. The players are contracted to steal a magic item at a noble’s fancy party, and are forced to abandon their weapons and rely on their wits to survive. Mayhem required and violence (mostly) optional. Success might bring the ire of an elite with a panache for vengeance and money to burn. Beats killing giant rats in the safety of a basement for a few silver pieces, right?

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Come, friends, and shake the desert from your hair! The chill of night falls swiftly upon the dunes, and we should keep the darkness at bay together. Ah, you have a discerning eye! This is the seal of an ancient king, uncovered by a terrible sandstorm. Shall I tell you of the folly of Menet-Ka and of those who breathed their last in his service?
Last Gasp is an adventure set in the Southlands Campaign Setting, exploring the cursed tomb of an ancient king of great magical power, a magical river, and including both deadly combats and mysteries to confound tomb-robbers. It is designed for five or six 6th-level characters using the 5th Edition rules and includes two entirely new monsters, the rotting wind and the anubian, presented with complete 5th Edition stats.

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A mysterious plot is unfolding. Following clues about the theft of a pair of ancient statues, the PCs have discovered who hired the Elverin Skulk thieves’ guild to rob the Lord Mayor of Port Fairglade. It’s clear that the guild’s client is a dangerous and powerful man, but without further information, they can do nothing to stop whatever plans he might have. But there is hope. Deep in the ancient ruins of Sol’Ithmanna rests a stone portal. When opened with the proper keys, the portal will grant access to the domain of a fey oracle who can help them discover the villain’s true purpose and how they can stop him. But the oracle only gives his aid to those who can pass his tests. Are the PCs up to the challenge? The Oracle’s Test is an adventure for 9th-level characters.

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Near the western edge of the Vast Swamp, a star has fallen from the sky. This miraculous and terrifying event was seen by many across Faer 756 n, and astronomers from numerous traditions toiled vigorously to calculate the portents the rare omen foretold. It is left up to the adventurers to venture into the Vast Swamp in order to discover the truth of this amazing celestial event. Can they find the answers before their rivals? Will they survive their encounters with the Mutants of the Vast Swamp?

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The ruins of a flying castle teeming with goblins is heading to the peaceful village of Barrowmist. It is up to the heroes to get up there and stop it before the castle lands in the village and chaos ensues. The group will enter into the ancient struggle between elves and orcs. Not only can they claim the ruins as their home, but the heroes will be asked to go on a quest to repair the castle and use it to find the Misty Isle, a legendary elven realm stolen by Gruumsh, god of the orcs.

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Into the Feyweald takes your 5th Edition heroes into a world of adventure in the realms of faerie! Guests at the fairiy queen Pryozha s celebration feast, the festivities are interrupted by the creepy, crawly spider-riders serving the wicked witches of the woods! You must take up the quest to find the hidden grove where Yaldira the witch works her dark magic, turning the forest sickly and rotten, battling her evil minions that menace the creatures of the wood. There, in the dark pits of her lair, you must stop her from awakening her cruel queen from her crystal tomb and save the woodland realm! This 6st-level adventure, suitable for a standard 5th Edition game or one using the 5E starter set.

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The Knights of Sum have guarded the western frontier of the Duchy of Starryshade for nearly two centuries. Wingfield Fortress has been the focal point of their power and a safe haven for travelers willing to cross the Plains of Aegoth. As you venture west to further your careers you have received word that the mighty keep has fallen! Are you and your compatriots ready to help the legendary knights?

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Music hath charms to soothe the savage breast, it’s true, but some music truly is the devil’s music. An orphan raised by gypsies, now full-grown but still lost and alone, must face once more the tragic curse that destroyed her past. Will her darkling music bring ruin to the village she now calls her home? Can the heroes earn the townsfolk’s trust, or must innocence be sacrificed for the heroes to save town from the mysterious hauntings that plague a village huddled in the shadow of an accursed ruin?

The Darkening of Namjan Forest is an adventure designed for the Fifth Edition of the original fantasy roleplaying game. It’s intended for use by six to eight 9th-level characters. In the course of the adventure, the party explores Namjan Forest, a woodland threatened by the creeping advance of the Plane of Shadow made manifest through the presence of a rare shadow elemental. This creature, an embodiment of the gloomy substance that underlies the Plane of Shadow, escaped from a long imprisonment in an ancient artifact known as the Darkling Lanthorn. The party must investigate the phenomenon affecting Namjan Forest, trace the Darkening back to its source, and destroy the agent seeking to infect the material plane with shadow’s touch.

“The demonic shadow towered over the spires of Kestabel, engulfing the light of Celestia’s chosen. With hope all but lost, Cyrus raised his sacred blade and charged into the Maw of Oblivion. It was in that moment the fates decided what the future held for Aria’s children, and if Sereth would be the land the darkness would come to call home.” - Erisa Carthane, The Fall of Kestabel

Many years ago Tibor, a wizard with an overwhelming desire for knowledge of the plane of shadow, locked himself away in a tower to pursue his studies. Shortly thereafter, his tower was consumed in a dark explosion, and the mage was assumed dead. However, assumption can never be taken as fact, and now the PCs have stumbled upon a hidden stairway where the tower once stood, leading down into the shadowy earth below

A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is interrible danger. Can you brave the elements and convince the monks to escape?

Duchess Alexa von Hildebrande has gone missing, and her husband, the Duke of Ashford’s Watch, wants someone to quietly look into the matter. She hasn’t been seen since an explosion rocked her laboratory, and the duke fears the worst may have happened. As the region’s fragile peace depends on the tenuous marriage between Alexa and the duke, the people of Ashford’s Watch are anxious to have her returned safely to them.

Your stalwart band treks through the trackless jungle seeking the Dragon’s Maw Waterfall. At the base of the falls, behind a massive curtain of water, is rumored to be the cavern lair of a great wyrm. The local Xulmec tribesmen say the great dragon has not been seen in nearly 655 years, so perhaps its hoard lies unguarded and ready for plunder. But what role do the heroes play in a blind shaman’s prophecy foretold a century ago?

The Saatman emerald is an artifact, a relic of a long lost civilization that has been safely hidden in the Iroth family vault for years. But now, it, along with thousands of other precious gems have been stolen! A secretive group of duergar, long since driven insane from a curse, have broken into the family home and stolen away with the emerald, which must be recovered before it is lost in the miles of tunnels that lead ever deeper into the world.

Once Man stood in the full glory of God. Now he must strain to hear even the echoes of Heaven. The city of Belm is the center of culture, government, and commerce for the Kingdom of Ludremon. But when a girl disappears just miles outside the city walls at the same time the cathedral s holy relic is stolen, who will dare undertake an adventure that leads into the tattered fringes of reality itself?

A heroic knight spent a night of passion with a beautiful water fey. Unbeknownst to the knight she was a transformed beast and fell pregnant to him. She fed on the children of towns folk to nourish her unborn. The knight slew her in her beast form and as he realised his error, he drowned her….From her corpse sprang forth terrible forms. The Knight is long dead, and the foul wyrms have reached maturity. The creatures now raid the newly settled homesteads and the PCs have been asked to slay them.

A Cult of Orcus holding weekly services where victims are ritually tortured, and dozens of citizens attend with apparent impunity. Isn’t this what the Inquisition exists for? Or what about the local forces for good or, at least, order? How bad a place is Odill to tolerate this sort of activity? A DnD 5th edition adventure for 6-8 5th level characters. This is the second episode of the Orcus in Odill Saga

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