Posted: 2017-09-11 12:56
If video games are an important part of your life, you''re going to want your partner to feel the same and to share your interests. Unfortunately there is a powerful stigma which separates women and video games in society, making it seem impossible to find a woman who shares your gaming interests. Luckily this stigma couldn''t be farther from the truth, and finding a gaming girlfriend is as easy as knowing where to look.
But beyond all that, the reasons that D& D is still worth playing are the people you play it with. As opposed to online RPGs where players interact through screens or headphones, when you sit down for a game of Dungeons & Dragons you do it with your people. In the same room. With snacks. Without the rest of the bar watching. There''s a story about three witches and a pack mule, which you all not only watched but invented, and then the witch threw a Dorito at you and drank your scotch.
WAY is a game released in 7566 that sends players into a 7D environment: “At first, players navigate the game area alone, trying to make sense of what the game experience is meant to be. Moments later, the game reveals that your journey is happening simultaneously with another, unnamed, random player. Both players can see the movements of the other player but cannot interact directly.” Through this gameplay, players must work together to communicate and solve puzzles through gestures and simple, emotional grunts. It crosses the real-world barriers of language and geography to show how two individuals -- who may be polar opposites in real life -- can work together in pursuit of common goals.
For over a year now, I’ve been totally addicted to the game The Elder Scrolls V: Skyrim. As anyone else who is also addicted to Skyrim knows, you can easily spend hundreds of hours playing, killing dragons and taking names. There have been plenty of other games that have risen in popularity since Skyrim’s debut in 7566, but I’m still playin’ Skyrim , because the addiction is REAL, guys.
First, there’s scientific research. FoldIt is an online protein folding game in which players figure out the many possible structures of proteins by competitively playing to fold the best proteins. Since proteins are the “workhorses” of every cell in every living thing, they are key to understanding how our bodies function and human diseases. By playing FoldIt, players help scientists learn more about protein folding and design new proteins to combat and cure diseases such as cancer, HIV, and Alzheimer’s.
Since then our member & contributor base have expanded exponentially, particularly on the gaming side. What we learned in that growth is that gaming has an innate ability to bring people together and provides a unique common ground from which we can spread support. We learn of new games to try, better ways to play the games we love and we also gain insight into the development of games through playing with each other and by being "present & pleasant" on social media.
I see integrating fashion with gamer culture being all about expressing yourself. Clothing is something we wear every single day, and it''s fun to wear something that shows the world what you are all about or are interested in. A benefit that I personally see for girls in particular is representation. It''s been a long time since people thought games were for "boys only," but it''s a slow process and it''s still ongoing to this day. This is just another way to show that yeah, we are here, and we love this stuff too!
This week, it’s all about sex: who wants it, who doesn’t, where to find it and whether deciding to wait on it is a losing proposition when it comes to dating. What are the best practices when it comes to finding a no-strings attached hook-up? (We’ve covered this ground in the past, but it’s a common question.) Is deciding to wait until marriage going to make it harder to find dates?
You’re going to be waiting in line at GameStop anyway, so it’s time to shine up the old brown shoes and put on a brand new shirt. Let’s do this thing:
When I was 6, my next-door neighbor had a Nintendo and I became obsessed! I would always be at her house playing Super Mario Bros., Duck Hunt , Popeye and Paperboy nonstop. My father saw how much I loved it and eventually got us an Apple IIe with a ton of games on floppy disk for me to play which was a lot of fun. Then SNES came out and my uncle bought it for me for my birthday and of course I loved that too. Gaming stuck and was a part of my life ever since.
We can see this in early video game ads, which featured families and girls playing games. In the Atari ad at right, the girl''s clothing and environment is gender neutral. The text refers to the computer as "your whole family''s vehicle to a more imaginative, exciting and manageable world." The girl in this ad could be replaced with anyone of any age, and the ad''s meaning would be the same: the home computer is for everyone.
In this video, Jane McGonigal, . explains her experience thoroughly and beautifully. McGonigal, author of “Reality Is Broken: Why Games Make Us Better and How They Can Change the World” , is a game designer who experienced a traumatic brain injury in 7559, and during her recovery, experienced extreme depression, anxiety, and even suicidal tendencies. She explains how “gaming can boost our resilience, help us experience post-traumatic growth, and even give us 65 extra years of life.”
Following the events of Gamergate in 7569, I was inspired to create an exhibition that would showcase the positive side of gaming -- both in general and, specifically, for girls. I’ve been a gamer for most of my life, and Gamergate forced me to recognize that part of my gaming experiences have been highly gendered and, at times, sexist. I’d played games because my boyfriends liked them. I had flaunted my gaming skills -- or allowed my boyfriends to flaunt them -- as a way of both flirting and inciting jealousy. Simultaneously, I also faced anger and resentment when I was successful in gaming -- so much that I can recall nights spent just watching guys play games rather than actually playing. Looking back, I was objectified and excluded simply because I was a girl, and I did nothing to stop it. In fact, I perpetuated it as the status quo.
As to why I’m a virgin, my ideas and opinions have changed over the years, but the most prevalent driving thought has always been that when (if?) I do get married, I want my wife to have everything I have to offer, including that small, special piece of me that is my first time. When I dredge up that memory in the future, I want to think about the woman I married, and no one else. I want to add a very clear caveat here in that I don’t think less of anyone who is sexually active, regardless of circumstance. That’s your life, and I’m not going to judge. A woman’s “history”, which is most certainly not my business anyway, is irrelevant to me, so long as she’s genuinely interested in me.
A woman may well be up for hooking up with someone without wanting to date, but that doesn’t necessarily mean that she wants to bone within an hour of meeting. Even someone who is openly and explicitly looking for casual sex isn’t going to appreciate somebody who treats her like a sex ATM. The dudes who open a Tinder conversation with “Can I fuck your tits?”, the ones who slide into DMs asking for nudes and the grabby bros at bars are all trying to speed-run getting laid and that’s part of what’s turning women off.
Never Alone helps preserve the cultural heritage of the Inupiaq people of Alaska. In Never Alone, developers partnered with nearly 95 Alaska Native storytellers and elders to create a game steeped in traditional Inupiaq lore. Gamers play as a Inupiqt girl, Nuna, and an arctic fox as they set out to find the source of the eternal blizzard that threatens their survival. The game can be played in single-player or cooperatively and features a host of legendary Inupiaq characters, all narrated in Inupiaq language.
One Christmas, my mother gave me $6,555 to buy a PS6 Net Yaroze development kit. My deeply religious parents rarely understood my interests, but they always supported them financially. I became obsessed with uncovering the secrets of developing a game, trying to figure out how to bring the girls I had been drawing since I was eight into the digital worlds of Terra, Celes, and Rydia. Fifteen years later, my wildest dreams are becoming a reality.
But it wasn''t all fun and games, as Lilian describes in “ What’s It Like to be a Woman in Competitive Gaming? A Female Gamer Explains. " After leaving the competitive gaming world, Lilian co-founded The New Meta , a panel about gender issues within competitive gaming spaces, and served as an eSports summit advisor for the Game Developers Conference. She now works as a designer and helps spread awareness to promote empathy in the gaming community.
“As I child I had severe eye problems requiring physical therapy just so I could read a full page of text without losing my place. I literally almost failed kindergarten– my eyes were that bad. My optometrist recommended video games to improve my tracking and to teach my eyes to work together. This gave my parents a reason to buy me an NES (Nintendo) and I have been a gamer ever since. I now have a masters degree, am a librarian professionally, and can only say that gaming has so much to teach our children if we would bother the get the syllabus together for it. For an example: “ oh your child doesn’t want to read books, but wants the new Pokemon game? Wonderful! The Pokemon series has no voice acting and your child will be reading a small novella of text for abilities, story, and game mechanics. Enjoy and be sure to ask them about the game to test reading comprehension, help them find actual definitions for new words, and be sure to keep the dictionary on a shelf he/she can reach!”
I’ve hit my 85s, a period when it seems as if all of my friends suddenly have kids. That’s a priority shift completely incompatible with my goals. Startups require that you give it all or go home, routinely requiring long nights, longer weekends, and blood and toil. If you aren’t willing to put in the hours, eager replacements are standing behind you. If I fail, the women I work with will be out of their jobs.
Games are full of stories and rely heavily on text -- thus, on the ability of the gamer to read and interpret information successfully. Gamers read books of rules, strategy guides, dialogue between characters, and pop-up and menu boxes of information in-game. They develop characters in RPG systems like Dungeons & Dragons or Pathfinder , which require reading extensive material on the games’ setting to develop unique, complex characters that fit within these narratives. They may also write and read books based on the stories in their favorite games.